The useful bits · No lanyard required
The Spain shoot manual. With fewer meetings.
Four practical guides for UK broadcasters, indies and content teams filming in Spain. Fixers, crews, permits, kit, customs and Marbella locations—explained by people who are actually here.
✨ Start where it hurts.
Every guide gives you a fast answer first, then the production detail, checklists, official sources and a route to the next useful page. No 900-word preamble about the invention of cameras.
What a local production partner should handle, how the process works and why a phone book is not a production plan.
02 · Local fixer Costa del Sol TV fixer for production crews →Permits, access, contributors, crews, logistics and the correct door before someone starts leaning on the wrong bell.
03 · Crew and kit How to film in Spain with a UK production crew →Travel routes, work permissions, equipment, ATA Carnets, local hires and the case against improvising at baggage reclaim.
04 · Locations Best locations for TV filming in Marbella →Old Town, Golden Mile, Puerto Banús, beaches, villas and foothills—with access, sound and unit-base reality attached.
✨ Read less. Decide faster.
If you are at the “lovely idea, now what?” stage, use this order. If you are already on fire, jump straight to the page containing the extinguisher.
✨ Choose the production shape
Start with the production-company guide to decide what travels from the UK and what Ballsy handles locally.
🎥 Sort the human and kit border
Use the UK-crew guide before flights and freight are booked. Customs officers rarely accept “but the director really likes this lens” as paperwork.
✨ Put a fixer on the detail
Map authorities, contributors, access, transport and the small practical truths that become very large at 05:30.
❤ Scout for story and reality
Build a Marbella shortlist that works on camera and on the call sheet. The prettiest balcony is useless if the sound is a leaf blower concerto.
✨ Bring us the shoot. Keep the credit.
Send the production, dates, intended locations, travelling crew, kit and the bit currently keeping you awake. We will tell you what looks easy, what needs work and what should never have survived the first development meeting.




